/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2002 Xodnizel
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <string.h>
#include "share.h"
#include "../movie.h"
#include "../vsuni.h"

static uint8 joy_readbit[2];
static uint8 joy[4] = { 0, 0, 0, 0 };

static int FSDisable = 0;  /* Set to 1 if NES-style four-player adapter is disabled. */
void FCEUI_DisableFourScore(int s) {
	FSDisable = s;
}

extern uint8 LastStrobe;

SFORMAT FCEUCTRL_STATEINFO[] = {
	{ joy_readbit, 2, "JYRB" },
	{ joy, 4, "JOYS" },
	{ &LastStrobe, 1, "LSTS" },
	{ 0 }
};

/* This function is a quick hack to get the NSF player to use emulated gamepad
   input.
*/
uint8 FCEU_GetJoyJoy(void) {
	return(joy[0] | joy[1] | joy[2] | joy[3]);
}

static void FP_FASTAPASS(1) StrobeGP(int w) {
	joy_readbit[w] = 0;
}

static uint8 FP_FASTAPASS(1) ReadGPVS(int w) {
	uint8 ret = 0;
	if (joy_readbit[w] >= 8)
		ret = 1;
	else{
		ret = ((joy[w] >> (joy_readbit[w])) & 1);
	#ifdef FCEUDEF_DEBUGGER
		if (!fceuindbg)
	#endif
		joy_readbit[w]++;
	}
	return ret;
}

static uint8 FP_FASTAPASS(1) ReadGP(int w) {
	uint8 ret;
	if (joy_readbit[w] >= 8)
		ret = ((joy[2 + w] >> (joy_readbit[w] & 7)) & 1);
	else
		ret = ((joy[w] >> (joy_readbit[w])) & 1);
	if (joy_readbit[w] >= 16) ret = 0;
	if (FSDisable) {
		if (joy_readbit[w] >= 8)
			ret |= 1;
	}else {
		if (joy_readbit[w] == 19 - w)
			ret |= 1;
	}
	#ifdef FCEUDEF_DEBUGGER
	if (!fceuindbg)
	#endif
	joy_readbit[w]++;
	return ret;
}

static void FP_FASTAPASS(3) UpdateGP(int w, void *data, int arg) {
	uint32 *ptr = (uint32*)data;
	if (!w) {
		joy[0] = *(uint32*)ptr;
		joy[2] = *(uint32*)ptr >> 16;
	}else {
		joy[1] = *(uint32*)ptr >> 8;
		joy[3] = *(uint32*)ptr >> 24;
	}
#ifdef NETWORK
	if (FCEUnetplay) NetplayUpdate(joy);
#endif
	FCEUMOV_AddJoy(joy);
	if (FCEUGameInfo->type == GIT_VSUNI)
		FCEU_VSUniSwap(&joy[0], &joy[1]);
}

static INPUTC GPC = { ReadGP, 0, StrobeGP, UpdateGP, 0, 0 };
static INPUTC GPCVS = { ReadGPVS, 0, StrobeGP, UpdateGP, 0, 0 };

INPUTC *FCEU_InitJoyPad(int w) {
	joy_readbit[w] = 0;
	joy[w] = 0;
	joy[w + 2] = 0;
	if (FCEUGameInfo->type == GIT_VSUNI)
		return(&GPCVS);
	else
		return(&GPC);
}

static uint8 F4ReadBit[2];
static void StrobeFami4(void) {
	F4ReadBit[0] = F4ReadBit[1] = 0;
}

static uint8 FP_FASTAPASS(2) ReadFami4(int w, uint8 ret) {
	ret &= 1;
	ret |= ((joy[2 + w] >> (F4ReadBit[w])) & 1) << 1;
	if (F4ReadBit[w] >= 8) ret |= 2;
	else F4ReadBit[w]++;
	return(ret);
}

static INPUTCFC FAMI4C = { ReadFami4, 0, StrobeFami4, 0, 0, 0 };
INPUTCFC *FCEU_InitFami4(int w) {
	memset(&F4ReadBit, 0, sizeof(F4ReadBit));
	return(&FAMI4C);
}
